

An empty barrel made from cedar will be called Template:DFtext. The names of containers can change based on what they do (or don't) contain and where they are. Also, there's no way to manually split an item stack into smaller stacks or into individual items. Note that individual items which seem identical can't be merged into stacks, nor can two stacks of seemingly identical items be merged into a a single stack. Many jobs which process items act on a whole stack at once, and process the whole stack in the same amount of time it takes to process a single item, no matter how large the stack, thus saving time.It doesn't make any difference if the items are consolidated in containers, though. An item stack acts as a single item for the purposes of storing it directly on the ground in a stockpile, saving space.An item stack acts as a single item for the purposes of a dwarf hauling it from one place to another, which saves time since the dwarf won't have to make a round trip of each individual item.

Item stacks like this have several advantages: For example, Template:DFtext it a stack of five Template:DFtext. Often identical items will be grouped together in a pile called a stack, where the number of items in the stack is indicated by a number inside of square brackets. Bracketing with Template:DFtext indicates that the item is on fire.This applies mainly to clothing that's wearing out, food that's going rotten, and buildings that are being attacked by building destroyers. Bracketing with Template:DFtext, Template:DFtext, or Template:DFtext indicates that the item is partially worn out.Bracketing with Template:DFtext indicates that the item is forbidden.You can make an item count as being produced by your dwarves either by transforming it into something else (like turning a log into a bed) or by decorating it. This includes all items you start the game with, all items immigrants bring with them, and all items belonging to traders and invaders. Bracketing with Template:DFtext indicates that the item was not produced by your dwarves.A decoration and the item it decorates can have separate quality levels, like a Template:DFtext. Bracketing with Template:DFtext indicates that the item is decorated.If a masterwork (☼) item is destroyed or stolen the creator of the item will get an unhappy thought.For weapons and armor their effectiveness is increased, up to double for masterful/masterwork (☼) quality.For mechanisms used in weapon traps it controls the how well the weapons strike.For cooked food it increases the amount of happiness a dwarf gains from eating it if one of the ingredients is among the dwarf's list of preferred foods.For many items quality merely increases the item's value.Bracketing with Template:DFtext, Template:DFtext, Template:DFtext, Template:DFtext or Template:DFtext indicates that the item is of higher than normal quality.There are certain symbols that will bracket an item to indicate that it's different than normal. When you have an item selected, you can press Template:K to examine it in more detail. To list and examine items by item category, use the stocks screen.įor everything but the stocks screen, if there's multiple items you can change which one is selected via Template:K and Template:K.If the item you wish to examine is an installed piece of furniture like a bed, then use Template:K to examine it, since an installed piece of furniture is considered to be a building made from the furniture item.The first few lines, which contain a Template:DFtext on the right hand side, are the items the building is made from. If the item is inside of a workshop, trade depot, wagon or other building you can look inside the building with Template:K.If the item is held/worn by a dwarf or other creature, use Template:K- Template:K to look at the creature's inventory.If the item is simply laying on the ground, use Template:K to enter "look" mode, the user arrow keys to move the cursor over the item you wish to examine.There are multiple ways of listing items:
